Stories · Games · Lore

MAX AURA
DUNGEON

An impossible world. Questionable decisions. A found family that nobody remembers agreeing to.

Adventure inside · Rules subject to revision








Choose your next mistake

Three doors.
One impossible world.

Every book opens a different corner of the dungeon — and brings a different kind of trouble.

Book 01

Uncertain rules · Odd companions

Save the Cheerleader

No name, six bottles, seven loops — and a dungeon whose rules refuse to stay put.

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Book 02

Guilt · Cheer · Found family

Diaries of a Murderer

Rae has a record to keep, a count to hit, and a very strange household that needs breakfast.

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Book 03

Discovery · Training · Chaos

Reality Roast

Chef has a repertoire. Brodin has routines. The world has ideas about what both are for.

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All books, editions and translations

Beyond the next door

A universe with its own very bad ideas.

Strange creatures, improvised inventions, unreliable systems and heroes who would strongly object to that description. It starts as survival. It doesn’t stay that simple.

Real dangerEvery discovery has consequences.
Impossible systemsLearn the rules. Then question them.
Inventive survivalWorthless objects rarely stay worthless.
Found familySometimes the worst idea works.

More than books

Every good adventure grows beyond the map.

The Max Aura Dungeon world also includes an interactive/game side. Explore that part of the project without confusing game mechanics with novel canon.

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From the workshop

Building the world, one bad idea at a time.

Character art, story notes, gameplay experiments and creative process have a place here too.

Development updates ↗