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Only material established by your chosen chapter is included. Books share one continuous novel timeline; game progression is separate.

Universe / RC Lab

Place / Research Facility

RC Lab

In the main novels
Book 1

A place confirmed by scraps, not memories

A damaged black piece carrying the letters RC LAB triggers one of Dude's fragmentary impressions: monitors, a badge and the ordinary sort of argument a person might have near office machinery. He cannot establish the memory's reliability just because it feels familiar. What matters is that the letters recur on a separate maintenance strip and finally above a real door. The name has left the unreliable space in his head and appeared in physical evidence.

The lab is thus an unusual destination for someone who fights with recycled bottles. It represents the chance to find records, identities or causes without assuming that an attractive mental image is proof. Its connection to damaged credentials and service routes makes the place tantalizing while keeping the questions unresolved at the point the party first locates it.

An answer can wait; a person may not

At the junction with Performer Residency, Dude can turn toward a possible explanation of his own past or toward someone who may currently need help. The choice gives both places their meaning. The RC Lab route is legitimate: the physical token matches, the door is real, and the memories are not entirely idle fantasy. But the other corridor raises a problem whose urgency is measured in another person's present danger rather than Dude's missing history.

He chooses Residency first. That decision is not evidence that RC Lab has no answers, only that a laboratory with records can probably wait longer than a trapped individual. The letters on the credential offer a destination, not an explanation. RC Lab remains a lead toward a past Dude cannot yet reconstruct.

Book 2

An access system that recognizes more than a card

At the entrance to RC Lab, Dude’s proximity activates an amber response. Hex presents a recovered access card and the reader turns white, but the door stays closed. Dude then finds a concealed release by touch, following a sequence his hands seem to know before conscious memory catches up. The response suggests he has been here before; it offers neither access to the whole complex nor any explanation of his missing past.

The biological support annex

The first annex separates itself from damp corridors with working ventilation, dry air and a noticeable antiseptic odor. Beyond the access panel are biological culture trays, sealed rooms, pumps and remnants of fungal growth. The site is neither a pristine futuristic laboratory nor a dungeon chamber whose machinery can be understood from a single display. It still performs enough of its old functions for fans and pumps to be heard.

Memory triggered by small equipment

A cart chime, a doorway, a badge and a repaired dark blue mug call up disordered fragments of Dude’s earlier workday: an argument about carrying water inside, colleagues’ teasing and a screen filled with logs. The scene suggests earlier relationships around technical work, but Dude has fragments, not a biography he can trust.

A facility with downstream effects

Biological support, experiments and older service corridors connect the lab to the group’s later choices about habitation and supplies. The surviving equipment has boundaries and failure modes; working air circulation is useful without implying that every biological process in the wider dungeon is understood or safe. The lab is a place to collect evidence, not an explanatory master key.

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